
Waterway Market (WIP)
Progress:
Current stage = Dressing (with CookieJar, my UE5 plugin), still with some placeholder assets (like trees and water)

I’ve always loved the colorful chaos of open-air markets -- the overflowing produce, crowded stalls, and feeling that there’s something to discover around every corner. In Waterway, that market spills onto the canal itself, with boats carrying produce through the water between vendors. It’s a little world built around abundance, movement, and the intersection of art and technology.
Software: Unreal Engine 5, Autodesk Maya, Substance Painter, Photoshop, Visual Studio, C++, HLSL / UE5 Material Editor
Technical Work: CookieJar -- UE5 Physics-Assisted Procedural Dressing Tool · Stylized Water Shader (pending) · Kuwahara Post-Process Filter (pending)
Responsible for all 3D assets, textures, materials, shaders, environment construction, set dressing, lighting, and technical development.
*Based on concept art by Nikolai Lockertson







