top of page

Waterway Market (WIP)

Progress:

Current stage = Dressing (with CookieJar, my UE5 plugin), still with some placeholder assets (like trees and water)​​​

HighresScreenshot00021.png

I’ve always loved the colorful chaos of open-air markets -- the overflowing produce, crowded stalls, and feeling that there’s something to discover around every corner. In Waterway, that market spills onto the canal itself, with boats carrying produce through the water between vendors. It’s a little world built around abundance, movement, and the intersection of art and technology.

Software: Unreal Engine 5, Autodesk Maya, Substance Painter, Photoshop, Visual Studio, C++, HLSL / UE5 Material Editor

Technical Work: CookieJar -- UE5 Physics-Assisted Procedural Dressing Tool · Stylized Water Shader (pending) · Kuwahara Post-Process Filter (pending)

Responsible for all 3D assets, textures, materials, shaders, environment construction, set dressing, lighting, and technical development.

*Based on concept art by Nikolai Lockertson

Unreal_Engine-Logo_edited.png
cpp_logo.png
HighresScreenshot00022.png
HighresScreenshot00023.png
HighresScreenshot00028.png
HighresScreenshot00027.png
HighresScreenshot00025.png
HighresScreenshot00024.png
HighresScreenshot00026.png

This page is empty :)

​Please return to the previous page and select the dropdown items from Other

bottom of page